Showing posts with label Projects. Show all posts
Showing posts with label Projects. Show all posts

Tuesday, October 5, 2010

Graphic Neurosis

I have been looking at two different possibilities for creating artwork for a small, 2d game.  And, while I have gone back and forth, I have thought about what it means to use each method, and why I have chosen the one that I think is more plausible.

The first is a pixel-based approach.  Since each asset is small (usually 32x32), it is not impossibly hard to create something at least feasible to look at.  I don’t have the assumption that my graphics will look professional, or even good.  I just want them to be decent enough so as not to induce visual vomiting.

The second is a 3d-based approach; creating 3d models with basic materials, rendering them, and then cropping and scaling them down so that they fit the dimensions I need.  I thought that this would be a better method at first, because I am much more inclined toward mathematical thinking than I am the kind of spontaneous spatial reasoning that is required to compose drawings on the fly.  And, I was wrong.

For some reason, I have always thought of modeling as being a primarily mathematic activity.  You use basic shapes, think of their ratios and relationships, and develop accordingly.  But this doesn’t work without an even deeper understanding of all of the things that makes an artist an artist.  And I am definitely not a graphic artist.

So, I have decided to lower my head and power through my graphic assets on a pixel-by-pixel basis.  I don’t know if it will even be possible, but I am trying, and so far making decent progress.  I now fully understand why they call it “programmer art”.  But, in all of the things I never really thought I could accomplish (programming itself, music composition, et cetera), I am eking out my existence step by painfully slow step.

Sometimes, I just want to draw every object and character as a black square box, and just write the damned engine, and wait for the rest to be divinely manifested.

Friday, September 3, 2010

My Grand Writing Project…

I’ve been thinking a lot about how to approach my next project – even though I never formally finished my prior on (short story, “The Steel River”).  I am planning on returning to finish that in the near future, though.

The writing project I am undertaking is writing the script for a game.  Since I am working on a programming project as well (a 2D Role-Playing Game), I have been wondering on how to approach the writing for it.  While I would like to do an ultimately open-ended dungeon-crawler, I gravitated toward something else.

I grew up on the Japanese RPGs, like Final Fantasy, Secret of Mana and Xenogears.  While these were all RPGs at their core, they were different than western RPGs on a very key detail.  The storyline in most western RPGs (of course, there are exceptions)  is just a placeholder; not that it’s insignificant, but it is not the main vessel of the game.  The primary function is a means to allow exploration, and open-endedness.  Japanese RPGs are much different, because they are much more cinematic, and large portions of games are very limiting in the player’s freedom, so that a story can be told.  While this can be bad if you want an open-ended game, I really love that aspect of J-RPGs.

So, the writing for my game will basically be a script, a screenplay that will serve as my writing project.  It will be a novel, set to a game.  But more than that, it will also allow me to write extensive lore and descriptions of different characters, factions and locations in the game.  Basically, I want to create an entire world through writing, and implement it in a game.

It sounds very heady and over-ambitious, and I am somewhat remiss to lay my plans all out here, because I read something that confirmed a suspicion of mine.  People who tell others of their grand plans for the future are less likely to carry those plans out to fruition, because of a quirky aspect of the social mind. (look it up)

I have a different blog that I am keeping for this purpose, to slowly shape the fiction of this world and its characters.  I have a lot of ideas swimming around in my head, and am very anxious to get into the meat of it.  But, for some reason, I have not yet found the necessary catalyst to jump into working on it in a serious way.  I just let the ideas percolate, and to my surprise, they get better and more detailed every day.